Balls System

Understanding the Balls System on Fantasy Run Smash

The Balls System is an exclusive feature on Fantasy Run Smash, designed to add an exciting layer of strategy and skill to your fantasy cricket experience. Here’s how it works and how you can use it to enhance your gameplay! The Balls System is a unique scoring mechanism that allows you to earn extra points based on specific achievements and events within a live match. Each "ball" represents a set of actions or milestones your selected players can achieve during a match, such as scoring runs, taking wickets, or reaching other significant performance metrics.

Unlock the Power of the Balls System Use the Balls System on Fantasy Run Smash to bring a new level of excitement to your fantasy cricket experience. It’s more than just a game; it’s a strategy that can set you apart and lead to bigger rewards.

Event Points
Featured in the Playing XI 4
Captain Points 2X
Vice-Captain Points 1.5X
Batting Points
Every Run Scored 1
Every Boundary Hit 1
Every Six Hit 2
30 Run Bonus 4
Half Century Bonus 8
Century Bonus 16
Double Century Bonus 32
Dismissal for a Duck (Except Bowlers) -2
Bowling Points
Every Wicket Taken (excluding run out) 25
For Every LBW & Bowled Dismissal 8
3-Wicket Haul Bonus 4
4-Wicket Haul Bonus 8
5-Wicket Haul Bonus 16
Maiden Over 12
Fielding Points
Catch Taken 8
3 Catch Bonus 4
Stumping 12
Run Out (Direct) 12
Run-Out (Thrower) 6
Run-Out (Catcher) 6
Strike Rate & Economy Rate Points
Strike Rate Over 170 6
Strike Rate Between 150.01 to 170 4
Strike Rate Between 130 to 150 2
Strike Rate Between 60 to 70 -2
Strike Rate Between 50 to 59.99 -4
Strike Rate Less than 50 -6
*Note: Minimum balls faced: 10
*Strike Rate Points not valid for Bowlers
Economy Rate Less than 5 6
Economy Rate Between 5 to 5.99 4
Economy Rate Between 6 to 7 2
Economy Rate Between 10 to 11 -2
Economy Rate Over Between 11.01 to 12 -4
Economy Rate Over 12 -6
*Note: Minimum overs to be bowled: 2